The brilliant Max Fenton and I have started an occasional zine series. Named unnamed.pdf, each zine is the result of spending a single day with “someone of interest” and then rapidly compiling a portrait of the person and our shared experience. Today, we posted our first issue, “Make me a swimming pool,” made with and about Aaron Straup Cope. I’m particularly fond of our new identity, created by Max and found at our nascent Twitter account. All zines will be posted here as both on-screen and print ready files; download, print, and collate your own (old notebook paper not required).
digital story experiments: (packed.)
(packed.), 2003
Some days I call this an interactive sound installation. Other days I call it a book. It’s likely a bit of both. Intended as the prototype for a larger piece, (packed.) includes a series of plexiglass photographic objects meant to be hung on a “wall” to trigger sound, story, and various perspectives. Created using Max/MSP and a Pic microprocessor, it was a universe to explore; the user’s actions – in what order and amount the objects were hung – triggered up to 18 different pieces of sound, including up to 4 different layers of perspective. The audio, all spoken word, layered as if the user were sitting in a room – from the clarity of the closest conversation to the patterning of the voices far away; the more the user explored, the more the user was able to reveal. The photographs (scans of objects and photos) and story source material, a young woman’s journey to Paris with the American Legion, were given to me by my grandmother. This project was my master’s thesis for the Interactive Telecommunications Program (ITP) at NYU.
interactive installations, digital storytelling: untitled(textworld)
This project is an experiment in the embodiment of written texts as interactive virtual spaces. Taking inspiration from such disparate sources as the art of Josef Kosuth, the texts and plays of Samuel Beckett, Medieval Cathedrals and Reliquaries, the space investigates the emotional response triggered by sound and virtual environments.
Created in Virtools and 3DS Max, the user simultaneously navigates through both visual and audio landscapes. The physical topography is determined by the same text on which the audio soundscape is based.
Also a web-based piece, it was shown both at the ITP spring 2002 show and as part of a collective installation at Villette Numerique at La Villette, Paris, in fall 2002. Though shown at the ITP show as a large screen, the original intent was to show it within a confined space. I designed the interface for the Villette Numerique group installation as a card catalogue, as seen in the bottom image; the card catalogue was coded by collaborator Peter Moskal.






